Catch of the Day
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0x100 X, Y - Input
X = Type
0 - Quicknibble
1 - Pausegill
2 - Threefish
Y = Time in ticks (Used values: 0x60, 0x90, 0xD8)

0x101 X - Spawn Fish
0 - Quicknibble
1 - Pausegill
2 - Threefish
3 - Quicknibble > Threefish
4 - Nothing (Unused)
5 - No Hook
0x101<1> X - Fish Animation
0 - Pick (Quicknibble, Pausegill)
1 - Pick Up (Threefish)
2 - Pick Down (Threefish)
0x101<2> - Bite

0x102 X - Scene Transition
-1 - Normal
0 - Manta Ray (Foreground)
1 - Manta Ray (Background)
2 - School of Fish
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This games uses getrest 0 and getrest 1 for the timing:
setrest 2, 0xD
setrest 3, 0xB
Subs:
0x56 - Quicknibble
0x57 - Pausegill
0x58 - Threefish
0x59 - "And, go!" (Pausegill Cue)
0x5A - "One, two, three-go!" (Threefish Cue)
0x5B - Catch of the Day (Practice)
0x5C - Catch of the Day (Real Game)
0x5D - Catch of the Day (Skipped Practice)